Write the story
The world expands

Characters, places, events, objects, languages and concepts emerge from the manuscript, gain their own entry, then return when the story needs them.

Watch the world expand

Everything begins in the text

You write first. Plumelin then keeps important elements close to the passage without asking you to build an encyclopaedia before the first chapter.

One world, four ways to read it

Change the view, not the world. The same scenes and entities reveal their relationships, arcs, order and locations.

Connections

Understand what connects each entity

Long-term relationships reveal the world at a glance. When a connection only applies within one scene, a dashed line preserves that context without confusing it with the rest of the project.

Story

Follow an arc through the scenes

Each card is a scene from the manuscript. Select an arc to follow only the scenes that develop it; the others remain visible but recede to preserve the order of the book.

Timeline

Reconstruct the history of the world

Place the events that shape your world on a single timeline. A scene may tell or reveal an event, but this connection remains optional and does not dictate manuscript order.

Places

Place the story on your own map

Import a map of your world, then place cities, routes and characters. Choose a scene and the pins show where everyone is at that moment in the story.

Illustrated map of the Roumat valleys. Places are fixed points, and the characters in The Ramparts expand beneath Roumat.
Caelin Sea Ridge Road

Templates for each type, relationships that evolve with the story

Characters, places, objects, languages… Each type is organised in its own way, while relationships can evolve through the story.

An entry adapted to the entity

The entry follows its template sections. Open only the ones you need, then add details specific to the entity.

A template for every type

Each entity type has its own template. Add, reorder or remove sections and fields, then choose the format for each piece of information.

A general relationship or a scene-by-scene evolution

Choose a general relationship when it applies everywhere. If the connection changes, define its new state in a scene; it remains active in later scenes until the next change.

The world returns in the right place

Worldbuilding keeps everything organised so you can find it easily while writing, with a simple hover.