Write the story
The world expands
Characters, places, events, objects, languages and concepts emerge from the manuscript, gain their own entry, then return when the story needs them.
Watch the world expandThe Crossing
When Tobias reached the gates of Roumat, the guard called out to him in kaleh’k.
Everything begins in the text
You write first. Plumelin then keeps important elements close to the passage without asking you to build an encyclopaedia before the first chapter.
The Crossing
When Tobias reached the gates of Roumat, the guard called out to him in kaleh’k. He recognised the accent of the northern valleys.
One world, four ways to read it
Change the view, not the world. The same scenes and entities reveal their relationships, arcs, order and locations.
Understand what connects each entity
Long-term relationships reveal the world at a glance. When a connection only applies within one scene, a dashed line preserves that context without confusing it with the rest of the project.
Follow an arc through the scenes
Each card is a scene from the manuscript. Select an arc to follow only the scenes that develop it; the others remain visible but recede to preserve the order of the book.
Reconstruct the history of the world
Place the events that shape your world on a single timeline. A scene may tell or reveal an event, but this connection remains optional and does not dictate manuscript order.
Place the story on your own map
Import a map of your world, then place cities, routes and characters. Choose a scene and the pins show where everyone is at that moment in the story.
Templates for each type, relationships that evolve with the story
Characters, places, objects, languages… Each type is organised in its own way, while relationships can evolve through the story.
An entry adapted to the entity
The entry follows its template sections. Open only the ones you need, then add details specific to the entity.
A template for every type
Each entity type has its own template. Add, reorder or remove sections and fields, then choose the format for each piece of information.
A general relationship or a scene-by-scene evolution
Choose a general relationship when it applies everywhere. If the connection changes, define its new state in a scene; it remains active in later scenes until the next change.
Roumat Stable
Daylight had barely reached the stable. Tobias set the lamp beside the window.
Outside, the path from Roumat still disappeared into the mist.
The world returns in the right place
Worldbuilding keeps everything organised so you can find it easily while writing, with a simple hover.